
Tim Schafer, there's a name. It brings to mind the original Monkey Island games and Grim Fandango, some of my all time favorite games. His more recent offering psycho naughts was also pretty good from a design point of view but ultimately suffered from being a pretty standard platformer.
I heard he was making a new game and I was interested, not so much excited. Psychonaughts was fun but left me cold ultimately and this game was being marketed as some kind of action game. The advertising made it seem like a god of war style brawler. Well, let's forget all that now, because the truth has since been revealed. And the truth my friends, is very metal.
You see, Brutal legend is an RTS, always was meant to be an RTS and the single player game is merely an extremely well developed tutorial, reminiscent of the single player levels in games such as Command and Conquer where you are introduced to a single unit at a time. Of course here it is all interspersed with chase levels and as many side quests as you care to do.
Let's break it down.

Graphics: A lot has been said about the graphics in this and they are nice. The whole Metal theme is carried through well and there are some really nice details. I didn't find myself blown away by the graphics in this game however and they do feel generic in places. They are functional for the most part with a nice set piece thrown in various places like splotches of color on an otherwise bland canvas.
Some areas such as starting area "Bladehenge" feel like something out of a PlayStation game and seem like they were thrown together in a day while other areas such as the interior of the battle forge and Mount Rockmore are inspired scenery where it's obvious a lot of work has gone in.
Gameplay: The opening of this game has you fighting and driving as if it's the primary game play. Two things about this, it's not the primary game play and it's a damn good thing it's not. Combat is fun but clunky and the driving feels like something out of micro machines. Neither of these are bad but on their own they are boring and offer little variation.
These areas last just long enough to remain fun and to lead us into some of the RTS elements. You can order troops to mill about, guard areas etc. Since this game is mainly an online multiplayer RTS, let's talk about the RTS controls.
They're okay. When it comes to micromanagement you can't beat a mouse but you have enough control over your units to manage a decent war effort. You can also jump into battle any time you like and start splitting heads, ripping out a few solos that can cause explosions, summon extra units and block off your enemy. It's an involving game online and though I've only been playing it two days I'm enjoying it, it just takes some getting used to.
Sound: Voice acting is amazing on every level, Jack Black puts in a truly excellently played, funny and memorable performance. He is backed up by the likes of Tim Curry voicing the main bad guy and other solid actors along with various cameos from metal legends.
Other sound effects are passable but it's the voice-work that puts the Sound here over the crowd.
Multiplayer: Balance is everything in multiplayer, and while this game has a nice flow to it every enemy army I encountered so far was of the same army. This army also happens to have quite a powerful strategy that seems like it may be over powered.
Suggesting a game can be perfectly balanced at release is probably a bit unrealistic and for the most part every unit seems to fit into their respective army well. The thing that will make or break the multiplayer will be the continued support of the game through patches and down loadable content. I have my fingers crossed that Double Fine will give this game the continued attention it deserves to blossom into a really solid online RTS.

Summing up time. Well, once I got this game home I sat down and played through it in five hours. I wasn't really challenged at any point but it was consistently fun and there was always something new to play with, not to mention the great story that it had gluing it together. It was no Grim Fandango story wise but it was damn good.
So, you could argue that I've already got my moneys worth but that doesn't necessarily make this a great game. I'm going to keep playing the online portion and try to get into it more, in the mean-time I can say this is worth the price of admission for the single player campaign alone and the online segment is definitely fun enough to keep me coming back for another go.
80/100
Follow-Up: I've brought this game back to the shop. After really trying to get into the online part of the game it just feels to shallow to keep going. At first having so many units to double team with and use seems deep but given the fact that you can only be in one place at once most options become wasteful distractions that cause you to lose. Additionally, I found the game laggy and given the fact that the direct control of your avatar is so pivotal to your success, lag in the wrong moment can cost you a game.
There is little incentive to play on anyway as each game is retreading the same ground over and over, only with different units. Cover has no effect, for example, so it all comes down to who has the more units etc.
Well, ultimately it feels that tactics and strategy don't factor much in this game, though they are there in essence. I had hopes for this but in the end I feel it just doesn't hold water. Judged as an RTS Brutal Legend is not a good game.





































